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Java design patterns are essential tools for any developer looking to create robust, maintainable, and scalable applications. Among the many patterns, the Singleton and Factory patterns stand out for their frequent use and versatility.
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Singleton Pattern
The Singleton pattern ensures a class has only one instance and provides a global point of access to it. This is particularly useful for managing resources like database connections or configurations where only a single instance should exist. Implementing a Singleton involves a private constructor, a private static instance of the class, and a public static method that returns the instance. A classic example is the Runtime class in Java.
Factory Pattern
The Factory pattern is a creational design pattern that provides an interface for creating objects in a superclass but allows subclasses to alter the type of objects that will be created. This pattern is ideal when the exact type of object required cannot be anticipated beforehand or when classes delegate responsibility to one of several helper subclasses. A practical use case is the Calendar class, where different types of calendars can be instantiated using the same interface.
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Other Notable Patterns
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Visit - Java Training in Kolhapur
Singleton Pattern
The Singleton pattern ensures a class has only one instance and provides a global point of access to it. This is particularly useful for managing resources like database connections or configurations where only a single instance should exist. Implementing a Singleton involves a private constructor, a private static instance of the class, and a public static method that returns the instance. A classic example is the Runtime class in Java.
Factory Pattern
The Factory pattern is a creational design pattern that provides an interface for creating objects in a superclass but allows subclasses to alter the type of objects that will be created. This pattern is ideal when the exact type of object required cannot be anticipated beforehand or when classes delegate responsibility to one of several helper subclasses. A practical use case is the Calendar class, where different types of calendars can be instantiated using the same interface.
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Other Notable Patterns
- Observer Pattern: Allows objects to be notified of state changes in other objects, promoting loose coupling.
- Decorator Pattern: Enables behavior to be added to individual objects, dynamically, and transparently without affecting the behavior of other objects from the same class.
- Strategy Pattern: Defines a family of algorithms, encapsulates each one, and makes them interchangeable, allowing the algorithm to vary independently from clients that use it.
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